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1.47 Bug Thread

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Hot
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PostSubject: 1.47 Bug Thread   Sun Jul 06, 2008 8:08 pm

All in here.
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Druid
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PostSubject: Re: 1.47 Bug Thread   Mon Jul 07, 2008 3:22 am

not a big deal but it's still 1.46b instead of 1.47 wich is displayed in the top right corner
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Druid
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PostSubject: Re: 1.47 Bug Thread   Thu Jul 10, 2008 10:37 pm

For some reasons, the game often crash after 3 minuts exactly (7 min before 1st gold reward)
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UberBahamut
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PostSubject: Re: 1.47 Bug Thread   Fri Jul 11, 2008 6:36 pm

I have to say I havn't had the crash after 3 min bug

I have noticed that the 2nd tier shop (zombie) closes when the next shop opens (Sacrifice pit with orb in it)
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Silaspl
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PostSubject: Re: 1.47 Bug Thread   Fri Jul 11, 2008 7:33 pm

Englocked double post! Warn him!

@Topic :

I've sensed no bugs in this ver!
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Druid
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PostSubject: Re: 1.47 Bug Thread   Fri Jul 11, 2008 8:52 pm

UberBahamut wrote:

I have noticed that the 2nd tier shop (zombie) closes when the next shop opens (Sacrifice pit with orb in it)


right, that bug was already there in previous version, when you click on the tier2 shop, u see your inventory O.o and ofc you can't buy nothing.

some "hide spots" you might want to fix :



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Omgfzor
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PostSubject: Re: 1.47 Bug Thread   Sat Jul 12, 2008 3:02 pm

Thoose hide spots are no problem.
Vamp -> Farsight + chain. end of the hidden human!
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Druid
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PostSubject: Re: 1.47 Bug Thread   Sat Jul 12, 2008 7:05 pm

Omgfzor wrote:
Thoose hide spots are no problem.
Vamp -> Farsight + chain. end of the hidden human!


Don't know if u can kill a human who has an amulet and lot of hp this way.. And he can just blink to another hide spot and regenerate his hp and mana.
Also if you could actually kill a human like that, then there would be no need for vamps to be able to blink in dance pool!

Topic :
Black support tower aura is bugged, it somehow make units impossible to kill : The aura drains their hit points to 1 and then it looks like the 1hp unit has infinite hp.

Sometimes when you kill a building with souldoom destruction spell, it doesnt give you any gold. I don't know what happen exactly when u cast destruction : in a first time the target lose 40% hp (if you destroy the target at this moment you won't get gold) and then there's a chain that pop up dealing more damage (there you get gold)
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Fluffball
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PostSubject: Re: 1.47 Bug Thread   Wed Jul 23, 2008 11:49 am

this isnt really a bug but its really hard to find out where to place the wall in the bottom left corner base... please fix this, i thought i placed it perfectly and the vamp just walked in... atleast make it easier to seee where to place it...
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Love-Nes
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PostSubject: Re: 1.47 Bug Thread   Wed Jul 23, 2008 3:38 pm

Errr.....I think the vampire Item Called " SoulDoom" is to strong if vampire gets that its prcatically Good Game, even if you have the best wall the Soul Doom is just too strong
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Druid
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PostSubject: Re: 1.47 Bug Thread   Wed Jul 23, 2008 11:57 pm

Love-Nes wrote:
Errr.....I think the vampire Item Called " SoulDoom" is to strong if vampire gets that its prcatically Good Game, even if you have the best wall the Soul Doom is just too strong


One souldoom isnt strong enough to beat last wall if human repairs it.
Two souldooms won't do it if human repairs it and use "repair bolts"
Three souldooms.. hmm ok this is getting hard :p Still possible to handle it if human got a load of hell oracles and upgraded wall hp a lot.
If vamp got 4 souldooms, then no base can help.

The problem is not souldoom being too strong : If vamps couldn't win at late game, there would be no point for them to play when humans reach the last tiers.
The problem is humans have no way to win at late game
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UberBahamut
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PostSubject: Re: 1.47 Bug Thread   Thu Jul 24, 2008 6:25 pm

Humans can win late game, they just need to get lots of Hell oracles (I think they are the best one) and then just make sure the wall can hold up while the vamps health goes *splat*
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Druid
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PostSubject: Re: 1.47 Bug Thread   Fri Jul 25, 2008 12:57 am

UberBahamut wrote:
Humans can win late game, they just need to get lots of Hell oracles (I think they are the best one) and then just make sure the wall can hold up while the vamps health goes *splat*


Well I don't think humans can win when vamp kill wall in less than 3 seconds. And even hell oracles don't deal much damage when vamp got 4 souldooms or more..
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UberBahamut
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PostSubject: Re: 1.47 Bug Thread   Fri Jul 25, 2008 6:30 pm

kill the top wall in 3 secs?

>.< I thought the wall was too imba (I havn't seen it in this version)
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Druid
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PostSubject: Re: 1.47 Bug Thread   Sat Jul 26, 2008 7:37 am

I noticed the game crash when I steal gold early. It crash everytime I get 2 gold in the first 4 minuts
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