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Vamp income

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Fluffball
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PostSubject: Vamp income   Mon Jul 14, 2008 5:14 am

There should be a choice for vampires to get income, like goldmines. Gives them gold/wood per minute when there is no feed. There could be invulnerable income, which gives dramatically reduced income, or just gold mine type buildings that can easily be killed by slayers
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Omgfzor
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PostSubject: Re: Vamp income   Mon Jul 14, 2008 5:17 am

I've allready had a idea like this,
2 Different ''Classes'' or ''Races'' how you want toc all it.
Fighter vamp, And Income vamp.
While fighter vamp got more hp stats ect.. the Income vamp got more Income but lower stats. But the Income vamp is for Pure farming means -> he has to do some work to get his income higher, not building goldmines or something, more like hunting something? Like the neutral animals. They could drop a Magical gold piece, and add it to the income.
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NorD
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PostSubject: Re: Vamp income   Mon Jul 14, 2008 1:56 pm

Omgfzor wrote:
I've allready had a idea like this,
2 Different ''Classes'' or ''Races'' how you want toc all it.
Fighter vamp, And Income vamp.
While fighter vamp got more hp stats ect.. the Income vamp got more Income but lower stats. But the Income vamp is for Pure farming means -> he has to do some work to get his income higher, not building goldmines or something, more like hunting something? Like the neutral animals. They could drop a Magical gold piece, and add it to the income.

nice idea^^
that would be great if it was like that^^
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UberBahamut
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PostSubject: Re: Vamp income   Mon Jul 14, 2008 9:23 pm

While i like the idea, I think it might be hard to implement or just plain hard to get peeps involved.

Less stats means that the vamp will not be as strong, so will be more likly to die or get less feed in itsself.

Alternativly everone will just spam one type of vamp and the other will be left out of gameplay (think vamp crazy Human sub classes...how many of you every went Buisnessman?)
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Omgfzor
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PostSubject: Re: Vamp income   Mon Jul 14, 2008 9:44 pm

UberBahamut wrote:
While i like the idea, I think it might be hard to implement or just plain hard to get peeps involved.

Less stats means that the vamp will not be as strong, so will be more likly to die or get less feed in itsself.

Alternativly everone will just spam one type of vamp and the other will be left out of gameplay (think vamp crazy Human sub classes...how many of you every went Buisnessman?)


What about Brown = Income class
and Darkgreen = Fighter class?
What about theres a little space like graveyard wich is Income class base where he can ''hide'' cause slayers cannot enter it. In there he could make many things like, research gold expierience to gain more gold. Hero must be near to be. And theres like graveyard a Summoning building wich is INSTANT for ESCAPE POSSIBLITY BY HUNTING ANIMALS.
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UberBahamut
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PostSubject: Re: Vamp income   Wed Jul 16, 2008 5:49 pm

I normally play with solo vamps (more skilled games i find)

The research idea is a nice one, I have played a vampirism which had a gold & xp mine. It gave you x amount of gold every 5 secs, which could be increased. It was a nice idea, but playing 1k gold to get 5g every 5 secs seemed a bit steap to me.

Maybe with some balancing it could work.

Down side to it is - vamp gets a load of feed & spends in on gold tech...Sits in middle of his base buying items & then just eats bases.
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Omgfzor
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PostSubject: Re: Vamp income   Wed Jul 16, 2008 5:55 pm

Make max of gold gettin like max. 10 gold every 20 seconds.
And wolla Balance is there, increase maybe the gold need for items,(for every) then increase gold getting from kills of units from human.
Wolla ballance is perfectly here. Just how many is the problem. SHould be tested.
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